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Sanguine - OSRS PK, drawn in blood

Sanguine is an OldSchool RuneScape server running a custom RuneLite client. The aim is simple: build the endgame PvM content properly, and give the Wilderness a reason to exist again.

The newest content in the game is here. Doom of Mokhaiotl, the whole delve boss, with eight delve levels, endless deep delves and all four uniques. Yama, all three phases in the real imported arena, with the glyphs, the meteor and the Judge intermissions, dropping the Oathplate armour and the Soulflame horn. The Mad Angel, and Vardorvis.

The rest of the boss roster is native, not stubbed. The Inferno (waves 1 to 68, plus TzKal-Zuk), the Chambers of Xeric (the Great Olm), the Theatre of Blood (Verzik Vitur, with solo scaling), Nex and the Ancient Prison, Vorkath, Cerberus, Alchemical Hydra, the Corrupted Gauntlet, the Nightmare and Phosani's Nightmare, and Zulrah are all built against the actual OSRS wiki mechanics rather than a simplified copy.

The Wilderness runs on Blood Money. Blood revenants roam the wild and get stronger the deeper you go, up to the rare Blood Maledictus, alongside a parallel Blood Slayer track. Blood Money spends in a dedicated PvP shop, so Wilderness play earns something concrete instead of just risk, and automated PvP tournaments run every hour with real endgame PK loadouts.

Outside combat there is a genuine player-driven Grand Exchange (real order-book matching, not a shop-price skin), a rebuilt bank and equipment interface, gear presets, a searchable boss drop-table viewer, combat achievements, and a leaderboard for kills and wealth. There is also a wiki generated from the live server, so every rate on it is the number the game really rolls.

This is an active hobby project in open beta - new content and fixes ship regularly, and it is run by someone who actually plays it. Expect rough edges, and tell us when you hit one. Bug reports and feedback are welcome.