π New RSPS technology - August becomes the first RSPS with multiple inter-connected Game Worlds
π New RSPS technology - August becomes the first RSPS with multiple inter-connected Game Worlds
β’ True Multi-World Pioneered β August RSPS introduces cross-world play, a first in RSPS history.
β’ Global Regions, Low Latency β Seamless game worlds in North America, Europe, and Australia minimize lag for players worldwide.
β’ Synced Systems β Public chat, Yell, private messages, Clan chat, Grand Exchange, parties & Group Ironman (GIM) banks are unified across all worlds.
β’ Ghost Players β Players from other worlds appear as βghostsβ in-game, reinforcing a single unified community.
β’ Grand Exchange Overhaul β Existing GE orders were cleared for the rewrite; old offers can be reclaimed via ::oldge
.
β’ Massive Code Overhaul β Major backend and infrastructure rewrites power this unprecedented global system.
β’ Live & Beyond β Beta tests have finished with new world servers in Paris and Sydney launched.
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π‘ Bridging Worlds: A Revolution in RSPS π
In an unprecedented move, August RSPS has become the first private server to deploy multiple inter-connected game worlds. This groundbreaking achievement means players are no longer confined to a single world β they can play on regional servers (North America, Europe, Australia) while remaining part of one unified game world. Itβs a milestone that is being hailed as a major moment in RSPS history, as no other server has offered true cross-world interaction until now.
The new system effectively links all August worlds into one shared experience. A player on the NA world can trade and chat seamlessly with someone on the EU world, and even see their character as a translucent βghostβ roaming around. Public chat, Yell announcements, private messages, clan chats β all of it is synchronized globally, so the community stays together no matter which world theyβre in. Even group activities are global: friends can form parties or clans across worlds, and Group Ironman teams share the same bank across continents. August has essentially removed the traditional barriers between separate servers, creating a singular, cohesive player experience worldwide.
Achieving this feat required a significant overhaul under the hood. The development team rebuilt large portions of the serverβs codebase and infrastructure to enable real-time communication between distant servers. Core systems like the Grand Exchange were rewritten to operate across all worlds β a complex task that led the team to wipe existing GE orders in preparation for the new unified economy. (Players havenβt lost out, as any pre-update offers can still be retrieved via the ::oldge
command.) This massive technical effort has paid off, with August now running a stable network of world servers that talk to each other almost instantaneously, all while keeping latency to a minimum.
With the multi-world architecture in place, August has now fully beta tested the system. A Europe-based world in Paris and an Australia-based world in Sydney are now LIVE, joining the primary NA world and truly globalizing the serverβs reach. Players are now able to choose a local world for better ping without missing out on the wider community or economy. Augustβs multi-world launch is not just a technical triumph β itβs a bold vision of a global RSPS community, and a pioneering step that is likely to redefine what players expect from private servers.
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